Weekly Progress and Highlights
Submission of the three interactions in the Week 2 Demo slides
[https://docs.google.com/presentation/d/11VuVRi4Le7b5WWp5LhiNlITHHS74JN8f-Bgd79zLeeM/edit?usp=sharing](https://docs.google.com/presentation/d/11VuVRi4Le7b5WWp5LhiNlITHHS74JN8f-Bgd79zLeeM/preview?usp=sharing)
Class notes & Key learnings
Week 2 Slides
[https://docs.google.com/presentation/d/1ryepl5tO_PRZir26aNCMv0w67HacWBChUNslI3bJJR8/edit?usp=sharing](https://docs.google.com/presentation/d/1ryepl5tO_PRZir26aNCMv0w67HacWBChUNslI3bJJR8/preview?usp=sharing)
Class notes
- Best practices that I’ve seen today
- having one interface but multiple circuits hidden to trigger different outputs (vina’s number guessing example)
- Intuitive set ups that are close to the visuals of the actual product that we are mimicking (hammer example)
- Tapping on the idea of intangible things using tangible interactions
- Shorter circuits, softer surfaces for better contact with the screen
- Keep the trace simple but the interaction can be more complex -> can increase connection reliability
- Make sure to reduce the trace on screen to avoid chances of capacitive mistouches.
- Frustrations / challenges -> solutions
- Hard to troubleshoot the problem of conductive fabric tape, to see where the issue of connection is (can actually reduce the length or cut it thinner)
- The existence of external factors that will affect the circuit
- Not knowing the exact pressure needed to close the circuit properly / make it work more effectively / to trigger the touch (can consider using u-shape structure to mimic a finger to improve contact with screen)
- Trends (any cheat code?)
- Integration of actual games into the interaction
- Most people had more issue with the physical components and connections rather than the problem with capacitive touch
- Adjustments made to original idea to balance between complexity and simplicity to trigger new ideas or modify existing idea to work better. (Also a best practice)
- A mix of on screen features and off-screen elements
- Inspirations (cool things that I can use for the future)
- Cool to draw inspiration from common objects around us (calendar) or mimic interactions that will draw familiarity in us.
- Cool to mimic the physical interaction of the products we draw inspiration from.
- Gamification of the experience
- Capacitive touch can work with paper on top of the capacitive fabric tape
- Keep things simple and make it reliable
- Clearer affordances
- Different forms of pressing
- Drawing inspirations from others around me too
- Stacking conductive tape to trigger false touch BUT it can also be used to spice up the experience
- Using AI to do rapid prototyping and making summaries
- Hidden magic, making things more juicy, adding juice to common games and interactions
Make it a good practice to refer to past works from seniors (especially from same platform leader) to draw good learning points and inspirations.
- Haptic everyday platform (check archive)
- Not only work well but also feel good doing it
- Use a physical item to cover the screen and make the animations on the screen feel more alive and immersive.
When a maker makes, it’s a dialogue between what he imagine and the actual material world. when we make use of a material, negotiate between what the material wants to be and can be VS what we want it to be.
- Feature VS bug (it is the way of framing the design, a change in mindset, a design inspiration)
- Simple is not simple but hardware is hard.
- A similar project four years ago (computer vision)
[https://docs.google.com/presentation/d/1r7yBGsCz1ynkJnbdb_C-vGAyf7Cu3xu-YiRgP-SWHsQ/edit?usp=sharing](https://docs.google.com/presentation/d/1r7yBGsCz1ynkJnbdb_C-vGAyf7Cu3xu-YiRgP-SWHsQ/preview?usp=sharing)
Deliverables for Week 3
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[x] Teach “Science”
